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Hervor (Gen 12)

Gen 12 · All

🛡️ HERVOR — Gen 12 Infantry / Tank & Control

📍 Role & Overview

Class: Infantry

Playstyle: Durable frontline hero with damage mitigation and troop buffs.

Brings: Survivability, control effects, and team buffing — especially for infantry-focused compositions in PvE and PvP.

🔥 Exploration Skills

Earthmover: Heavy frontal damage (~140% Attack) plus stun and intimidation debuff (Attack down) on foes.

Mountain Strength: Normal attacks can intimidate enemies (increasing their damage taken).

Stone Arms: Grants damage-taken reduction and short immunity to control effects early in battle.

📊 Base Stats & Widget

Hero Attack: ~2,770 | Hero Defense: ~3,613 | Hero Health: ~54,202

Infantry Lethality / Health: ~+362.5% each (widget bonus)

🔥 Expedition Skills

Call For Blood: Increases all troops' lethality — great for offenses.

Undying: Reduces infantry damage taken from both normal and skill attacks.

Bloodthirsty: Reduces infantry damage taken and increases infantry damage dealt.

Fort of Rock: Boosts defender troops' defense, enhancing frontline resilience.

✅ Strengths

• High durability and control skills — great for defensive lines, garrison hold, and sustained fights.

• Provides combat buffs and debuffs that help rally sustain.

❌ Weaknesses

• Less raw damage output compared with Ligeia or Karol.

• Best utilized as support/tank rather than primary damage.

📊 F2P vs P4W Recommendation

F2P: Excellent choice — great survivability and teamwork utility.

P4W: Valuable pick for defense, mixed teams, and expedition layers.

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