Hervor (Gen 12)
π‘οΈ HERVOR β Gen 12 Infantry / Tank & Control
π Role & Overview
β’ Class: Infantry
β’ Playstyle: Durable frontline hero with damage mitigation and troop buffs.
β’ Brings: Survivability, control effects, and team buffing β especially for infantry-focused compositions in PvE and PvP.
π₯ Exploration Skills
β’ Earthmover: Heavy frontal damage (~140% Attack) plus stun and intimidation debuff (Attack down) on foes.
β’ Mountain Strength: Normal attacks can intimidate enemies (increasing their damage taken).
β’ Stone Arms: Grants damage-taken reduction and short immunity to control effects early in battle.
π Base Stats & Widget
β’ Hero Attack: ~2,770 | Hero Defense: ~3,613 | Hero Health: ~54,202
β’ Infantry Lethality / Health: ~+362.5% each (widget bonus)
π₯ Expedition Skills
β’ Call For Blood: Increases all troops' lethality β great for offenses.
β’ Undying: Reduces infantry damage taken from both normal and skill attacks.
β’ Bloodthirsty: Reduces infantry damage taken and increases infantry damage dealt.
β’ Fort of Rock: Boosts defender troops' defense, enhancing frontline resilience.
β
Strengths
β’ High durability and control skills β great for defensive lines, garrison hold, and sustained fights.
β’ Provides combat buffs and debuffs that help rally sustain.
β Weaknesses
β’ Less raw damage output compared with Ligeia or Karol.
β’ Best utilized as support/tank rather than primary damage.
π F2P vs P4W Recommendation
β’ F2P: Excellent choice β great survivability and teamwork utility.
β’ P4W: Valuable pick for defense, mixed teams, and expedition layers.
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